

Place the rocks from your inventory on the plates so as to resemble the diagram above. You will find a small hatch on the statue’s right cheek. When you’re done, go through the middle portal, back to the first statue you encountered. Put the stirrup, anvil and hammer inside the ear. Pick up the stirrup lying on the ground, and then examine the statue’s ear. Once you’re done, go through the leftmost portal to find a statue with rounder cheeks. Pick up the straight rod and the anvil.Įxamine the hatch again, and place the straight rod in its place. Use the hammer on the strum rod to beat it into shape. Place the anvil on the ground, then the strum rod on the anvil. Inside, there is one strum rod that is bent. In the same room as the statue with the skull cavity, open the hatch on the statue’s right cheek.

Examine the skull cavity on top of the statue in this room. Ignore this statue too, and go through the leftmost portal. Ignore it for now and go through the rightmost portal. Mr Morton’s DreamĮnter the portal to the right to find the first statue.

Place the Sender Device on Mr Morton, and the Receiver Device on Victor. Once Mr Morton is knocked out, pick up the left and right devices, located on the wall, next to the blue diagram. If you get the order right, the bookcase to the right will open up to a pathway.Īs the elevator here implies, this is the basement of the apartment building, the one that you couldn’t enter without a key. Make a note of the order in which the motifs appear: this is the order in which you will have to place the books on the shelf.

The date changes with every playthrough, so I can’t mention it here.Ĭheck the dream journals for the specific date mentioned and read the dream entry for that date. Examine the paper, and you’ll get a date. Use the stamp on the ink pad, and then press it on the piece of paper. Go back to the office and from the desk to the right, pick up the piece of paper, stamp and ink pad. You might notice, however, that all the dreams contain the same motifs of sun, moon, waves, heart or star, in varying orders. The entries in the books describe Mr Morton’s dreams, which as Victor points out, are ‘oddly repetitive’. Each of the journals is labelled as either Sun, Moon, Wave, Heart or Star. Pick them all up.Īs you can guess from the buttons on the shelf, you need to arrange the five journals in order to proceed. Then return to the back room, and examine the top shelf of the left bookcase, which has three similar-looking books. Go to the office, and you’ll find a similar-looking book in the bookcase there. You will find that in the back room, Mr Morton’s voice is coming loudest from behind the right bookcase.Īt the bottom of the right bookcase, there is a black book with red accents that you can pick up. At all times, it is recommended that you explore the world of The Dream Machine yourself and only consult this walkthrough when you’re really stuck.Īs usual, take the time to explore Mr Morton’s office and back room. It also omits side-content that isn’t relevant to the story progression.
#Echoes of sorrow 2 w8alkthrough series
This walkthrough series covers the game on a puzzle-by-puzzle basis, which involves a lot of backtracking. This walkthrough covers Chapter 2 of The Dream Machine. 25 Aug, 2017 What’s Mr Morton up to? Stuck in the second chapter of The Dream Machine? Figure out what you need to do with our walkthrough!
